Jun 20, 2013

VRAY FOR SKETCHUP BETA 1.6 Rendering Challenge

 This is a new rendering challenge organized by SKETCHUP VRAY RESOURCES  using VRAY for SketchUp Beta 1.6. In this challenge you will explore the new features of VRAY SketchUp Beta 1.6 such as proxy, dome light, lens flare, use of new shaders and procedural textures, RT etc. You will attach work in progress (WIP) screen grabs together with your final rendering entry.
NOTE  - to see the folder and to participate in the challenge you must be registered in one of this  groups 
https://www.facebook.com/groups/129394957267530/

vray for sketchup beta 1.6 render challenge
 There is no specified scene in this rendering challenge, because you can send any render scene using VFSU Beta 1.6. This challenge will run from 9th of June and will end on the 15th of July 2013. SVA, ST and SVR administration will select 10 best entries and the 10 entries with most likes in the SVA FOLDER and SketchUp Texture FOLDER will automatically qualified in the final 20 entries. This final 20 entries will be judged by prestigious juries and will select and declare the top three winning entries using the below criteria.

The criteria for judging includes:
Rendering scene realism......................................................30%
Use of new features of VRAY SketchUp Beta 1.6...............20%
Creativity.............................................................................20%  
Complexity of the Scene......................................................20%
Overall Impact....................................................................10%
Where to download the Beta
Download the VRAY for SketchUp Beta 1.6 HERE
PRIZE:
The three top images will receive VRAY SketchUP 1.6 License courtesy of CHAOS GROUP.
Conditions:
Upon joining this challenge, you agree that your rendering scene might be use by SVR and Chaos Group for marketing purposes. The top three winners will also create Mini the Making tutorial showing scene set up, sample materials, how the new feature of VRAY SketchUp Beta 1.6 were used, rendering options and post processing if any. 

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