Nice and helpful tutorials, shared by Archie Atalin, which explains, step by step, how to make realistic grass, by using proxies in V-Ray for SketchUp.
Thanks so much Atlain for sharing !
Materials download
At this link you can download the Proxy Package:
1 - from a dome, we can create a single grass blade just by intersecting a pointed half ellipse or sword like shape underneath it, projeting to the top.
2 - Then create first a material for the grass before intersecting it to one another or combining.
3 - Apply each and every blade the material we create, before inserction.
TIP: in modifyng my materials sometimes i put BUMP and small amount of reflection to bounch light.
4 - Combine or intersect from one another, make sure each blades tips are pointed to ransom orientations.
5 - Create a disk/circle and group it before putting the grass. Randomly scatter the grass through size an location. NOTE : make sure you put the disk at the center of axis.
6 - Remove or hide the disk and it'll be ready for exporting, select all gras, tick vray export.
As you can see this is the default setting for exporting to Proxy
7 - Her, i change the setting of poly by checking the set triangle count for preview mesh by 50 ( half of the first figure). NOTE : the lesser the poly the lighter and easier to render.
8 - After we tick ok, this should apper on your sketchup window
9 - Test render it. The outcome should be like this
10 - Set it on a plane
11 - Hit render after. Open fur-en setting ( make Crowd) and check the proxy we created. Set the density of your choice and hit make Crowd
12 - From raw to finich , final result
Thanks so much Atlain for sharing !
Materials download
At this link you can download the Proxy Package:
Make real grass in Vray for sketchup
1 - from a dome, we can create a single grass blade just by intersecting a pointed half ellipse or sword like shape underneath it, projeting to the top.
2 - Then create first a material for the grass before intersecting it to one another or combining.
3 - Apply each and every blade the material we create, before inserction.
TIP: in modifyng my materials sometimes i put BUMP and small amount of reflection to bounch light.
4 - Combine or intersect from one another, make sure each blades tips are pointed to ransom orientations.
5 - Create a disk/circle and group it before putting the grass. Randomly scatter the grass through size an location. NOTE : make sure you put the disk at the center of axis.
6 - Remove or hide the disk and it'll be ready for exporting, select all gras, tick vray export.
As you can see this is the default setting for exporting to Proxy
7 - Her, i change the setting of poly by checking the set triangle count for preview mesh by 50 ( half of the first figure). NOTE : the lesser the poly the lighter and easier to render.
8 - After we tick ok, this should apper on your sketchup window
9 - Test render it. The outcome should be like this
10 - Set it on a plane
11 - Hit render after. Open fur-en setting ( make Crowd) and check the proxy we created. Set the density of your choice and hit make Crowd
12 - From raw to finich , final result
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